Saturday, 31 July 2010

Criticality v1.2.2 (Attrition Mode)

Another new version of Criticality (two in a week!), this time I have added attrition mode. I've created this based on gameplay mentioned in a question on the stack exchange gaming beta.

In this mode, exploding pebbles do not capture neighbouring pebbles instead when they move onto an enemy space they eliminate themselves and one of the enemy pebbles. So far, my experience suggests that this can make for a very long games, i.e. it quickly becomes a war of attrition.

Thursday, 29 July 2010

Criticality v1.1.0 (Change Pebble Colours + User Name)

I've finally uploaded a new version of Criticality. This version fixes a Force Close bug that was happening at the end of some games.

I have also added some new options, in particular you can name your player and alter player colours. The colour picker is fairly basic, but will do as a starting point.